Friday, 2 September 2016

Knack


There's perhaps twelve hours of dreadfully boring game here during which you guide a katamari golem through levels to collect powers, unlock abilities, change form from wood to metal to ice, and become large and then small and then large again, none of which makes any difference whatsoever to the mindless repetition of the game's jump-bash-bash, jump-bash-bash gameplay.

★☆☆☆☆

CINECAL: ONE SENTENCE REVIEW

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